HasPlayerSpell: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 32: | Line 32: | ||
* This is an alias of <code>isPlayerSpellGranted</code>. | * This is an alias of <code>isPlayerSpellGranted</code>. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Revision as of 09:54, 15 August 2026
hasPlayerSpell
Checks whether a player has an authoritative spell grant.
Syntax
bool hasPlayerSpell(int playerId, int|string spell)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
spell |
string | yes | A spell id, stable spell key, or value from the global SPELL table. |
Returns
Returns true when the spell is granted; otherwise returns false.
Examples
Grant a spell only when it is missing:
if not hasPlayerSpell(playerId, SPELL.FIRE_ARROW) then
givePlayerSpell(playerId, SPELL.FIRE_ARROW)
end
Notes
- Available only in server-side resource scripts.
- This is an alias of
isPlayerSpellGranted.