StopAnim: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 28: | Line 28: | ||
* Experimental: this affects the scripted animation layer and does not replace the normal replicated locomotion or action system. | * Experimental: this affects the scripted animation layer and does not replace the normal replicated locomotion or action system. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Animation Functions]] | [[Category:Animation Functions]] | ||
[[Category:Experimental Lua API]] | [[Category:Experimental Lua API]] | ||
Revision as of 09:55, 15 August 2026
stopAnim
Stops a scripted visual animation previously requested for a player.
Syntax
bool stopAnim(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns true when the stop request is accepted and queued; otherwise returns false.
Examples
Stop a scripted animation:
stopAnim(playerId)
Notes
- Available only in server-side resource scripts.
- Experimental: this affects the scripted animation layer and does not replace the normal replicated locomotion or action system.