IsMonsterAlive: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 29: | Line 29: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 09:54, 15 August 2026
isMonsterAlive
Checks whether a server-owned monster is alive.
Syntax
bool isMonsterAlive(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns true only for an existing living monster; otherwise returns false.
Examples
Wait for a monster to be defeated:
if not isMonsterAlive(monsterId) then
outputDebugString("Encounter complete")
end
Notes
- Available only in server-side resource scripts.