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<li>[[:Category:Lua Functions|Complete function catalog]]</li> | <li>[[:Category:Lua Functions|Complete function catalog]]</li> | ||
<li>[[Lua events|Complete event and callback catalog]]</li> | <li>[[Lua events|Complete event and callback catalog]]</li> | ||
<li>[[Lua API catalogs|Validated skin, monster, equipment, and gameplay keys]]</li> | |||
<li>[[:Category:Resource Functions|Resource lifecycle functions]]</li> | <li>[[:Category:Resource Functions|Resource lifecycle functions]]</li> | ||
<li>[[:Category:Lua Examples|Lua examples]]</li> | <li>[[:Category:Lua Examples|Lua examples]]</li> | ||
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<div style="flex:1 1 22rem; border-top:3px solid #6f8461; background:#f5f2e9; padding:1rem 1.15rem;"> | <div style="flex:1 1 22rem; border-top:3px solid #6f8461; background:#f5f2e9; padding:1rem 1.15rem;"> | ||
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div> | <div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div> | ||
<div style="line-height:1.6;">The reference currently contains ''' | <div style="line-height:1.6;">The reference currently contains '''191 documented Lua functions''' and '''70 public events'''. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div> | ||
</div> | </div> | ||
</div> | </div> | ||
[[Category:Lua API]] | [[Category:Lua API]] | ||
Revision as of 09:49, 15 August 2026
Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
Start here
Find the right entry point for your first resource.
Reference by execution side
Check where a function is available before using it.
Gameplay
Scripting systems
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.
Documentation status
The reference currently contains 191 documented Lua functions and 70 public events. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys. APIs marked experimental have validated contracts but may still change while the multiplayer runtime is under active development.