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<div>[[:Category:GUI Functions|RmlUi and GUI]]</div> | <div>[[:Category:GUI Functions|RmlUi and GUI]]</div> | ||
<div>[[:Category:Database Functions|Database]]</div> | <div>[[:Category:Database Functions|Database]]</div> | ||
<div>[[Known issue: MySQL error 2006 (Server has gone away)|Known MySQL/MariaDB issue]]</div> | |||
<div>[[:Category:Timer Functions|Timers]]</div> | <div>[[:Category:Timer Functions|Timers]]</div> | ||
<div>[[:Category:Command Functions|Commands]]</div> | <div>[[:Category:Command Functions|Commands]]</div> | ||
Revision as of 22:03, 28 August 2026
Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
Start here
Find the right entry point for your first resource.
Reference by execution side
Check where a function is available before using it.
Gameplay
Scripting systems
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.
Documentation status
The reference currently contains 193 documented Lua functions and 71 public events. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys. APIs marked experimental have validated contracts but may still change while the multiplayer runtime is under active development.