SetPlayerBody: Difference between revisions
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Document player skin, body and head appearance API |
Clarify player appearance API behavior |
||
| Line 21: | Line 21: | ||
== Examples == | == Examples == | ||
Use Milten's complete | Use Milten's complete character appearance: | ||
<syntaxhighlight lang="lua" line> | <syntaxhighlight lang="lua" line> | ||
if not setPlayerBody(playerId, "milten") then | if not setPlayerBody(playerId, "milten") then | ||
| Line 30: | Line 30: | ||
== Notes == | == Notes == | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
* A named body | * A named body includes the character's original body, head and outfit or armor appearance. | ||
* Set the | * Set the body to <code>default</code> before selecting an independent head or displaying separately equipped armor. | ||
* The reliable state is replayed during relevance entry and late join. | * The reliable state is replayed during relevance entry and late join. | ||
* This emits <code>onPlayerBodyChange</code> when accepted. | * This emits <code>onPlayerBodyChange</code> when accepted. | ||
Revision as of 21:43, 15 August 2026
setPlayerBody
Changes a player's authoritative full-body identity preset.
Syntax
bool setPlayerBody(int playerId, string bodyKey)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
bodyKey |
string |
yes | A stable key returned by getPlayerBodyNames.
|
Returns
Returns true when the compatible preset is accepted and replicated; otherwise returns false.
Examples
Use Milten's complete character appearance:
if not setPlayerBody(playerId, "milten") then
outputChatBox("The body preset could not be applied.", playerId)
end
Notes
- Available only in server-side resource scripts.
- A named body includes the character's original body, head and outfit or armor appearance.
- Set the body to
defaultbefore selecting an independent head or displaying separately equipped armor. - The reliable state is replayed during relevance entry and late join.
- This emits
onPlayerBodyChangewhen accepted.