GetPlayerStat: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 32: | Line 32: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerStat
Returns one authoritative numeric progression stat for a player.
Syntax
number getPlayerStat(int playerId, string statName)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player to inspect. |
statName |
string |
yes | A supported stat key. |
Returns
Returns the numeric stat value, or false if the player or key is invalid.
Examples
Read a player's health:
local health = getPlayerStat(playerId, "health")
if health then
print("Health:", health)
end
Notes
- Available only in server-side resource scripts.