GetNpcCombatConfig: Difference between revisions
Jump to navigation
Jump to search
Document new NPC/player-mode API and events available from 0.1.5 |
Release G1R:MP 0.1.5 BUILD144 / Protocol 37; update availability and migration |
||
| Line 29: | Line 29: | ||
== Notes == | == Notes == | ||
* Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control. | * Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control. | ||
* Since 0.1.5. | * Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37). | ||
* Use matching updated client and server. See [[NPC scripting]] for lifecycle, defaults, combat examples and collision limitations. | * Use matching updated client and server. See [[NPC scripting]] for lifecycle, defaults, combat examples and collision limitations. | ||
* Does not include combat movement; use getNpcCombatMovement. | * Does not include combat movement; use getNpcCombatMovement. | ||
Latest revision as of 07:33, 26 September 2026
getNpcCombatConfig
AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.
Reads NPC projectile configuration.
Syntax
getNpcCombatConfig(npcId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
npcId |
int |
yes | Server-assigned NPC ID returned by spawnNpc; not a player ID. |
Returns
Returns table {range, dexterity, skillTier, aimTimeMs, cooldownMs, consumeAmmo, consumeMana}, or false.
Examples
local config = getNpcCombatConfig(npcId)
Notes
- Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
- Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
- Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
- Does not include combat movement; use getNpcCombatMovement.