Main Page: Difference between revisions
Release G1R:MP 0.1.5 BUILD144 / Protocol 37; update availability and migration |
Document upcoming 0.1.6: area notification Lua API, door and pickup improvements; not a release |
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'''Current public release: G1R:MP 0.1.5 / BUILD144 / Protocol 37.''' Windows client and Windows/Linux dedicated server downloads are available on the [https://g1r-mp.com/download/ Download page]. Update both the client and server. See [[Update 0.1.5]] for scripting additions and migration notes. Protocol 36 and older clients/servers are not compatible with this release. | '''Current public release: G1R:MP 0.1.5 / BUILD144 / Protocol 37.''' Windows client and Windows/Linux dedicated server downloads are available on the [https://g1r-mp.com/download/ Download page]. Update both the client and server. See [[Update 0.1.5]] for scripting additions and migration notes. Protocol 36 and older clients/servers are not compatible with this release. | ||
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'''Coming in [[Update 0.1.6|0.1.6]] — not yet publicly released.''' [[Area notifications|Custom two-line area notifications]], native discovery-banner suppression, smoother ordinary-door synchronization and pickup performance/animation improvements. Public 0.1.5 remains the current release. | |||
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<li>[[Player customization|Identity, skin color and tattoos]]</li> | <li>[[Player customization|Identity, skin color and tattoos]]</li> | ||
<li>[[Chapter screens|Custom chapter title cards]]</li> | <li>[[Chapter screens|Custom chapter title cards]]</li> | ||
<li>[[Area notifications|Custom area notifications (upcoming 0.1.6)]]</li> | |||
<li>[[Observer nameplates|Observer-specific labels and acquaintance presentation]]</li> | <li>[[Observer nameplates|Observer-specific labels and acquaintance presentation]]</li> | ||
<li>[[:Category:Resource Functions|Resource lifecycle functions]]</li> | <li>[[:Category:Resource Functions|Resource lifecycle functions]]</li> | ||
Revision as of 22:22, 26 September 2026
Current public release: G1R:MP 0.1.5 / BUILD144 / Protocol 37. Windows client and Windows/Linux dedicated server downloads are available on the Download page. Update both the client and server. See Update 0.1.5 for scripting additions and migration notes. Protocol 36 and older clients/servers are not compatible with this release.
Coming in 0.1.6 — not yet publicly released. Custom two-line area notifications, native discovery-banner suppression, smoother ordinary-door synchronization and pickup performance/animation improvements. Public 0.1.5 remains the current release.
New in 0.1.5. NPC combat and scripting, walk/run pursuit, identity, skin colour, tattoos, player weapon modes and events. Also includes crouch synchronization, melee presentation and knockdown recovery improvements.
Also included (since 0.1.4). See MySQL connection recovery, Weapon control, Mouse capture, UpdateCameraPose, Map editor, World objects and 118 player animations for released tools and scripting APIs. Also see WebP images, os.time and remote event security.
- Lua API overview
- Complete function catalog
- Complete event and callback catalog
- Lua, resource and API limits
- Validated skin, monster, equipment, and gameplay keys
- NPC and monster navigation collision
- Client audio and synchronized 3D playback
- Scripted camera and moving login backgrounds
- Map editor: controls, save and reopen (0.1.4)
- Load exported objects for players (0.1.4)
- Player animations: work, sitting, sleep and gestures (expanded in 0.1.4)
- Identity, skin color and tattoos
- Custom chapter title cards
- Custom area notifications (upcoming 0.1.6)
- Observer-specific labels and acquaintance presentation
- Resource lifecycle functions
- Lua examples
- Hosting a dedicated server
- Known issues and GPU crash workarounds
- Experimental API status
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.