Main Page: Difference between revisions

From Wiki G1R-MP G1 Remake Multiplayer
Jump to navigation Jump to search
Document upcoming 0.1.8 character dimensions: six server APIs, three events and creator guide; not a release announcement
Release 0.1.8 / BUILD210 / Protocol 40: dimensions API availability, loading and UI fixes
Line 9: Line 9:


<div style="border:1px solid #b28a3d; border-left:4px solid #b28a3d; background:#faf9f5; padding:0.9rem 1rem; margin:0 0 1.2rem;">
<div style="border:1px solid #b28a3d; border-left:4px solid #b28a3d; background:#faf9f5; padding:0.9rem 1rem; margin:0 0 1.2rem;">
'''Current public release: G1R:MP 0.1.7 / client BUILD202 / Protocol 39.''' Windows client and Windows/Linux dedicated server downloads are available on the [https://g1r-mp.com/download/ Download page]. When upgrading from an earlier version, update both the client and server. Existing 0.1.7 / Protocol 39 servers remain compatible with client BUILD202. See [[Update 0.1.7]] for scripting additions and migration notes. Protocol 38 and older clients/servers are not compatible with this release.
'''Current public release: G1R:MP 0.1.8 / BUILD210 / Protocol 40.''' Windows client and Windows/Linux dedicated servers are available on the [https://g1r-mp.com/download/ Download page]. Update both client and server; Protocol 39 and older cannot join. See [[Update 0.1.8]] for changes and compatibility notes.
</div>
</div>


<!-- dimensions018:start -->
<!-- dimensions018:start -->
<div style="border:1px solid #6f8461; background:#f5f8f2; padding:0.9rem 1rem; margin-bottom:1.2rem;">
<div style="border:1px solid #6f8461; background:#f5f8f2; padding:0.9rem 1rem; margin-bottom:1.2rem;">
'''Coming in [[Update 0.1.8|0.1.8]] - currently in testing, not yet publicly released.''' [[Character dimensions]]: private player/NPC/monster visibility, six server Lua functions, three events and creator examples. Requires Protocol 40 on both sides. Public 0.1.7 remains the current release.
'''New in [[Update 0.1.8|0.1.8]].''' [[Character dimensions]] for players, NPCs and monsters: six server-side Lua functions, three events and private character-creator examples. Also includes UI rendering fixes and automatic completion of multiplayer loading screens when loading is finished.
</div>
</div>
<!-- dimensions018:end -->
<!-- dimensions018:end -->
Line 20: Line 20:
<!-- g1r-upcoming017-game-audio:start -->
<!-- g1r-upcoming017-game-audio:start -->
<div style="border:1px solid #b89a50; padding:0.85rem 1rem; margin:1rem 0;">
<div style="border:1px solid #b89a50; padding:0.85rem 1rem; margin:1rem 0;">
'''New in [[Update 0.1.7|0.1.7]].''' [[Native HUD and menus]]: 5 client Lua functions and a result event, resource-owned HUD/menu control and multiplayer save/load protection. [[Game audio|Built-in game audio]]: 11 client functions and a result event. [[Server TTS|Optional server TTS]]: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: [[TTS configuration|Windows/Linux setup]] and [[TTS voices|own/downloaded voice samples and presets]]. Also: NPC crowd optimizations, melee skill tiers, remote acrobatics, climbing/ladder transitions, torch synchronization, identity accessory and gate-streaming fixes.
'''Also available (since [[Update 0.1.7|0.1.7]]).''' [[Native HUD and menus]]: 5 client Lua functions and a result event, resource-owned HUD/menu control and multiplayer save/load protection. [[Game audio|Built-in game audio]]: 11 client functions and a result event. [[Server TTS|Optional server TTS]]: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: [[TTS configuration|Windows/Linux setup]] and [[TTS voices|own/downloaded voice samples and presets]]. Also: NPC crowd optimizations, melee skill tiers, remote acrobatics, climbing/ladder transitions, torch synchronization, identity accessory and gate-streaming fixes.
</div>
</div>
<!-- g1r-upcoming017-game-audio:end -->
<!-- g1r-upcoming017-game-audio:end -->
Line 59: Line 59:
<li>[[Player animation catalog|Player animations: work, sitting, sleep and gestures (expanded in 0.1.4)]]</li>
<li>[[Player animation catalog|Player animations: work, sitting, sleep and gestures (expanded in 0.1.4)]]</li>
<li>[[Player customization|Identity, skin color and tattoos]]</li>
<li>[[Player customization|Identity, skin color and tattoos]]</li>
<li>[[Character dimensions|Character dimensions and private creators (from 0.1.8, in testing)]]</li>
<li>[[Character dimensions|Character dimensions and private creators (since 0.1.8)]]</li>
<li>[[Chapter screens|Custom chapter title cards]]</li>
<li>[[Chapter screens|Custom chapter title cards]]</li>
<li>[[Area notifications|Custom area notifications (since 0.1.6)]]</li>
<li>[[Area notifications|Custom area notifications (since 0.1.6)]]</li>
Line 149: Line 149:
<div style="flex:1 1 22rem; border-top:3px solid #6f8461; background:#f5f2e9; padding:1rem 1.15rem;">
<div style="flex:1 1 22rem; border-top:3px solid #6f8461; background:#f5f2e9; padding:1rem 1.15rem;">
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
<div style="line-height:1.6;">Browse functions and events by topic above. Each API page identifies its version and execution side. See [[Update 0.1.7]] for the current release and [[Update 0.1.6]] for the previous release. APIs marked [[:Category:Experimental Lua API|experimental]] may change. Historical release notices remain on their dedicated reference pages.</div>
<div style="line-height:1.6;">Browse functions and events by topic above. Each API page identifies its version and execution side. See [[Update 0.1.8]] for the current release and [[Update 0.1.7]] for the previous release. APIs marked [[:Category:Experimental Lua API|experimental]] may change. Historical release notices remain on their dedicated reference pages.</div>
</div>
</div>
</div>
</div>


[[Category:Lua API]]
[[Category:Lua API]]

Revision as of 21:03, 11 October 2026


Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi

Current public release: G1R:MP 0.1.8 / BUILD210 / Protocol 40. Windows client and Windows/Linux dedicated servers are available on the Download page. Update both client and server; Protocol 39 and older cannot join. See Update 0.1.8 for changes and compatibility notes.

New in 0.1.8. Character dimensions for players, NPCs and monsters: six server-side Lua functions, three events and private character-creator examples. Also includes UI rendering fixes and automatic completion of multiplayer loading screens when loading is finished.

Also available (since 0.1.7). Native HUD and menus: 5 client Lua functions and a result event, resource-owned HUD/menu control and multiplayer save/load protection. Built-in game audio: 11 client functions and a result event. Optional server TTS: 33 server functions and 4 events, reusable recordings and remote 3D/NPC speech. English guides: Windows/Linux setup and own/downloaded voice samples and presets. Also: NPC crowd optimizations, melee skill tiers, remote acrobatics, climbing/ladder transitions, torch synchronization, identity accessory and gate-streaming fixes.

Also included (since 0.1.6). Four new server-side functions: custom area notifications and player-owned rideable scavengers. Also includes mounted nameplate/recovery fixes, smoother ordinary doors and pickup performance/animation improvements. See the guides for remaining in-game validation.

Also included (since 0.1.5). NPC combat and scripting, walk/run pursuit, identity, skin colour, tattoos, player weapon modes and events. Also includes crouch synchronization, melee presentation and knockdown recovery improvements.

Also included (since 0.1.4). See MySQL connection recovery, Weapon control, Mouse capture, UpdateCameraPose, Map editor, World objects and 118 player animations for released tools and scripting APIs. Also see WebP images, os.time and remote event security.

Start here
Find the right entry point for your first resource.

Your first server script

The following example welcomes a joining player and places them at an authoritative spawn point:

addEventHandler("onPlayerJoin", root, function(playerId)
    setPlayerName(playerId, "Newcomer")
    spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
    outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)

See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.

Documentation status
Browse functions and events by topic above. Each API page identifies its version and execution side. See Update 0.1.8 for the current release and Update 0.1.7 for the previous release. APIs marked experimental may change. Historical release notices remain on their dedicated reference pages.