StopNpcAnim: Difference between revisions

From Wiki G1R-MP G1 Remake Multiplayer
Jump to navigation Jump to search
Release G1R:MP 0.1.5 BUILD144 / Protocol 37; update availability and migration
Document upcoming 0.1.9 activity animations: 844 aliases, fishing, player/NPC Lua usage and qualification; not a release
Line 29: Line 29:
== Notes ==
== Notes ==
* Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
* Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
* Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
* The function was introduced in 0.1.5. Use matching supported client/server versions; new 0.1.9 aliases require that update on both.
* Use matching updated client and server. See [[NPC scripting]] for lifecycle, defaults, combat examples and collision limitations.
* Use matching updated client and server. See [[NPC scripting]] for lifecycle, defaults, combat examples and collision limitations.
* Idempotent stop; original route/goal can resume without catching up suspended wait time.
* Idempotent stop; original route/goal can resume without catching up suspended wait time.
Line 36: Line 36:
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:NPC Functions]]
[[Category:NPC Functions]]
<!-- activities019:start -->
== Activity cleanup from 0.1.9 ==
'''Available from 0.1.9 (upcoming; not yet publicly released).''' Not included in public 0.1.8. Both the server and observing clients need the matching update.
Use <code>stopNpcAnim(npcId)</code> for the new work/fishing/rest loops and held poses. It cleans up their animation-owned props without deleting NPC equipment or scenery. Resource ownership and route-resumption behavior remain unchanged. See [[Activity animations]].
<!-- activities019:end -->

Revision as of 09:18, 19 October 2026

stopNpcAnim

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Stops the NPC scripted animation.

Syntax

stopNpcAnim(npcId)

Parameters

Name Type Required Description
npcId int yes Server-assigned NPC ID returned by spawnNpc; not a player ID.

Returns

Returns true when accepted, false for a rejected request. Acceptance is not proof of a rendered animation, projectile release or hit.

Examples

stopNpcAnim(npcId)

Notes

  • Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
  • The function was introduced in 0.1.5. Use matching supported client/server versions; new 0.1.9 aliases require that update on both.
  • Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
  • Idempotent stop; original route/goal can resume without catching up suspended wait time.

Activity cleanup from 0.1.9

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Both the server and observing clients need the matching update. Use stopNpcAnim(npcId) for the new work/fishing/rest loops and held poses. It cleans up their animation-owned props without deleting NPC equipment or scenery. Resource ownership and route-resumption behavior remain unchanged. See Activity animations.