RemovePlayerItem: Difference between revisions

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Complete Lua function catalog
Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release
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[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions]]
<!-- customkeys019:start -->
'''Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated server and clients.'''
== Registered custom keys ==
This existing API also accepts the canonical item string from [[registerKeyDefinition]] in upcoming 0.1.9. Server registration, active definition and appropriate presentation readiness are required for mutations; use [[isPlayerKeyDefinitionReady]]. Do not pass the donor model alias as the custom item identity. Existing call shapes and limits remain; [[spawnItem]] creates one world item per call, whereas give/remove counts can manage copies. See [[Custom keys]] for safe server-side issuance, drop, pickup and persistence.
<!-- customkeys019:end -->

Revision as of 20:00, 19 October 2026

removePlayerItem

Removes a known item from a player's authoritative inventory.

Syntax

bool removePlayerItem(int playerId, string itemKey [, int quantity = 1])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A rune, armor, or melee weapon key from the server catalog.
quantity int no Number of items to remove, from 1 to 1000; defaults to 1.

Returns

Returns true when the complete quantity can be removed and the change is replicated; otherwise returns false.

Examples

Consume one item only when the player owns it:

if hasPlayerItem(playerId, "light") then
    removePlayerItem(playerId, "light", 1)
end

Notes

  • Available only in server-side resource scripts.
  • The operation is rejected rather than allowing the inventory quantity to become negative.

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated server and clients.

Registered custom keys

This existing API also accepts the canonical item string from registerKeyDefinition in upcoming 0.1.9. Server registration, active definition and appropriate presentation readiness are required for mutations; use isPlayerKeyDefinitionReady. Do not pass the donor model alias as the custom item identity. Existing call shapes and limits remain; spawnItem creates one world item per call, whereas give/remove counts can manage copies. See Custom keys for safe server-side issuance, drop, pickup and persistence.