SetWorldDoorLocked: Difference between revisions
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Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release |
Release 0.1.9 / BUILD264 / Protocol42: availability and download setup; preserve experimental limits |
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= setWorldDoorLocked = | = setWorldDoorLocked = | ||
'''Available from 0.1.9 | '''Available from 0.1.9. Use matching updated server and clients.''' | ||
Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | Server Lua. Part of [[Custom keys|custom keys and shared placed doors]]. | ||
Latest revision as of 13:29, 20 October 2026
setWorldDoorLocked
Available from 0.1.9. Use matching updated server and clients.
Server Lua. Part of custom keys and shared placed doors.
Syntax
ok, error = setWorldDoorLocked(id, locked)
Parameters and behavior
id identifies an owned placed door with an assigned key; locked is a boolean. false disables the requirement while retaining the assignment; true enables it again. No binding means failure.
Returns
true, empty error on success; false, error string otherwise. Idempotent setters do not emit duplicate lock-change events.
Examples and security
See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.