GetPlayerPosition: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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* Coordinates returned by this function are in metres, not Unreal units. | * Coordinates returned by this function are in metres, not Unreal units. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerPosition
Returns the latest authoritative snapshot position of a player in metres.
Syntax
table getPlayerPosition(int playerId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
Returns
Returns a table with x, y, z and numeric indices 1..3, or false when unavailable.
Examples
Read a player's position:
local position = getPlayerPosition(playerId)
if position then
print(position.x, position.y, position.z)
end
Notes
- Available only in server-side resource scripts.
- Coordinates returned by this function are in metres, not Unreal units.