GetPlayerRuneNames: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 25: | Line 25: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
Latest revision as of 09:53, 15 August 2026
getPlayerRuneNames
Returns the test rune item keys known by the server progression system.
Syntax
table getPlayerRuneNames()
Parameters
This function does not accept parameters.
Returns
Returns a 1-indexed array of rune key strings.
Examples
Print every available rune key:
for _, runeName in ipairs(getPlayerRuneNames()) do
print(runeName)
end
Notes
- Available only in server-side resource scripts.