IsMonsterAggressive: Difference between revisions
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Document server-owned monsters and interactions |
Complete Lua function catalog |
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| Line 29: | Line 29: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:World Functions]] | [[Category:World Functions]] | ||
[[Category:Monster Functions]] | [[Category:Monster Functions]] | ||
Latest revision as of 09:54, 15 August 2026
isMonsterAggressive
Checks whether a server-owned monster may autonomously acquire and attack players.
Syntax
bool isMonsterAggressive(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns true when the monster exists and aggression is enabled; otherwise returns false.
Examples
Inspect aggression:
if isMonsterAggressive(monsterId) then
outputDebugString("Monster is hostile")
end
Notes
- Available only in server-side resource scripts.