RemovePlayerItem: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
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* The operation is rejected rather than allowing the inventory quantity to become negative.
* The operation is rejected rather than allowing the inventory quantity to become negative.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions]]

Latest revision as of 09:54, 15 August 2026

removePlayerItem

Removes a known item from a player's authoritative inventory.

Syntax

bool removePlayerItem(int playerId, string itemKey [, int quantity = 1])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A rune, armor, or melee weapon key from the server catalog.
quantity int no Number of items to remove, from 1 to 1000; defaults to 1.

Returns

Returns true when the complete quantity can be removed and the change is replicated; otherwise returns false.

Examples

Consume one item only when the player owns it:

if hasPlayerItem(playerId, "light") then
    removePlayerItem(playerId, "light", 1)
end

Notes

  • Available only in server-side resource scripts.
  • The operation is rejected rather than allowing the inventory quantity to become negative.