RevivePlayer: Difference between revisions

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Automatyczna aktualizacja dokumentacji funkcji
 
Complete Lua function catalog
 
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* Reviving unlocks movement, updates authoritative health, and emits the life-state change and revive events.
* Reviving unlocks movement, updates authoritative health, and emits the life-state change and revive events.


[[Category:Lua Functions]]
[[Category:Server Functions]]
[[Category:Server Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]
[[Category:Life State Functions]]
[[Category:Life State Functions]]

Latest revision as of 09:54, 15 August 2026

revivePlayer

Returns a downed or dead player to the authoritative alive state.

Syntax

bool revivePlayer(int playerId [, number health = 10])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
health number no Positive health restored on revive; defaults to 10.

Returns

Returns true when the revive is accepted; otherwise returns false.

Examples

Revive a player with 25 health:

if isPlayerDowned(playerId) or isPlayerDead(playerId) then
    revivePlayer(playerId, 25)
end

Notes

  • Available only in server-side resource scripts.
  • Reviving unlocks movement, updates authoritative health, and emits the life-state change and revive events.