SetPlayerGuild: Difference between revisions
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Automatyczna aktualizacja dokumentacji funkcji |
Complete Lua function catalog |
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| Line 29: | Line 29: | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
[[Category:Lua Functions]] | |||
[[Category:Server Functions]] | [[Category:Server Functions]] | ||
[[Category:Progression Functions]] | [[Category:Progression Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
Latest revision as of 09:55, 15 August 2026
setPlayerGuild
Sets a player's authoritative guild membership.
Syntax
bool setPlayerGuild(int playerId, string guildName)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player to update. |
guildName |
string |
yes | A key returned by getPlayerGuildNames.
|
Returns
Returns true when the guild is accepted; otherwise returns false.
Examples
Assign a player to a guild:
setPlayerGuild(playerId, "old_camp")
Notes
- Available only in server-side resource scripts.