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<div style="font-size:1.2rem; font-weight:bold; margin-bottom:0.4rem;">Documentation status</div>
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<div style="line-height:1.6;">The reference currently contains '''191 documented Lua functions''' and '''70 public events'''. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div>
<div style="line-height:1.6;">The reference currently contains '''193 documented Lua functions''' and '''71 public events'''. See [[Lua API catalogs]] for validated skin, monster, equipment, progression, and gameplay keys. APIs marked [[:Category:Experimental Lua API|experimental]] have validated contracts but may still change while the multiplayer runtime is under active development.</div>
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[[Category:Lua API]]
[[Category:Lua API]]

Revision as of 11:32, 15 August 2026


Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
Reference by execution side
Check where a function is available before using it.

Your first server script

The following example welcomes a joining player and places them at an authoritative spawn point:

addEventHandler("onPlayerJoin", root, function(playerId)
    setPlayerName(playerId, "Newcomer")
    spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
    outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)

See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.

Documentation status
The reference currently contains 193 documented Lua functions and 71 public events. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys. APIs marked experimental have validated contracts but may still change while the multiplayer runtime is under active development.