Lua API catalogs: Difference between revisions

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Update Lua API navigation and catalogs
 
Add player body and head catalogs
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| [[Player skin catalog]] || [[setPlayerSkin]], [[setNpcSkin]]
| [[Player skin catalog]] || [[setPlayerSkin]], [[setNpcSkin]]
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| [[Player body catalog]] || [[setPlayerBody]]
|-
| [[Player head catalog]] || [[setPlayerHead]]
|-
|-
| [[Monster type catalog]] || [[spawnMonster]]
| [[Monster type catalog]] || [[spawnMonster]]

Revision as of 18:58, 15 August 2026

Lua API catalogs collect stable, server-validated keys used by G1R:MP resources. Prefer catalog keys and enumeration functions over hard-coded Unreal paths.

Static catalogs

Catalog Used by
Player skin catalog setPlayerSkin, setNpcSkin
Player body catalog setPlayerBody
Player head catalog setPlayerHead
Monster type catalog spawnMonster

Runtime catalogs

These functions return the authoritative keys supported by the running server build:

Function Values
getPlayerArmorNames Armor keys
getPlayerWeaponNames Melee weapon keys
getPlayerRangedWeaponNames Bow and crossbow keys
getPlayerAmmunitionNames Ammunition keys
getPlayerRuneNames Rune and spell-item keys
getPlayerStatNames Progression statistic keys
getPlayerSkillNames Skill keys
getPlayerGuildNames Guild keys

Example

local function contains(values, wanted)
    for _, value in ipairs(values) do
        if value == wanted then
            return true
        end
    end
    return false
end

if contains(getPlayerArmorNames(), "none") then
    setPlayerArmor(playerId, "none")
end