GetPlayerBodyNames: Difference between revisions
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Document player skin, body and head appearance API |
Clarify player appearance API behavior |
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| Line 24: | Line 24: | ||
== Notes == | == Notes == | ||
* Available only in server-side resource scripts. | * Available only in server-side resource scripts. | ||
* Named G1R | * Named G1R characters are complete visual presets containing their original body, head and outfit or armor appearance. | ||
* Independent head and armor visuals are shown with the <code>default</code> body. | |||
* Use <code>default</code> to restore the editable Nameless Hero body. | * Use <code>default</code> to restore the editable Nameless Hero body. | ||
* See [[Player body catalog]] for the complete list. | * See [[Player body catalog]] for the complete list. | ||
Revision as of 21:43, 15 August 2026
getPlayerBodyNames
Returns every validated full-body identity preset exposed by the server.
Syntax
table getPlayerBodyNames()
Parameters
This function does not accept parameters.
Returns
Returns a one-based array of stable body keys. The first entry is default.
Examples
List every available full-body preset:
for _, bodyKey in ipairs(getPlayerBodyNames()) do
outputDebugString(bodyKey)
end
Notes
- Available only in server-side resource scripts.
- Named G1R characters are complete visual presets containing their original body, head and outfit or armor appearance.
- Independent head and armor visuals are shown with the
defaultbody. - Use
defaultto restore the editable Nameless Hero body. - See Player body catalog for the complete list.