SpawnItem: Difference between revisions
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Document Lua functions planned for G1R:MP update 0.1.2 |
Document Lua APIs available or improved from G1R:MP 0.1.2 |
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= spawnItem = | = spawnItem = | ||
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<div style="color:# | <div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">AVAILABLE FROM UPDATE 0.1.2</div> | ||
<div style="color:# | <div style="color:#111111; margin-top:0.25rem;">This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.</div> | ||
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Revision as of 18:40, 3 September 2026
spawnItem
AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.
Spawns an allowlisted synchronized pickup near a player.
Syntax
bool spawnItem(int playerId, string itemKey [, number heightOffset])
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
itemKey |
string |
yes | A verified public world-item key or inventory key from the server catalog allowlist, for example apple or itfo_apple.
|
heightOffset |
number |
no | Optional finite vertical offset in metres from -100 through 100. Values outside this range are rejected. Omit it to request ground snapping; an explicit 0 keeps the player's snapshot height without ground snapping. |
Returns
Returns true after the server accepts and creates the item; otherwise returns false.
Examples
Example 1
Spawn an allowlisted apple near the invoking player:
addCommandHandler("spawnitem", function(playerId)
if not spawnItem(playerId, "itfo_apple") then
outputChatBox("The item could not be spawned.", playerId)
end
end)
Example 2
Spawn other verified food, weapon, and rune entries:
spawnItem(playerId, "ItFo_Loaf")
spawnItem(playerId, "ItMw_1H_Axe_01")
spawnItem(playerId, "ItAr_Rune_FireBolt")
Notes
- Available only in server-side resource scripts.
- Each accepted call spawns exactly one item 0.7 metres in front of the player's latest replicated position and facing direction.
- The update 0.1.2 catalog contains 681 structurally verified world-item entries. Item codes are case-insensitive; the server canonicalizes every accepted value before replication.
- The Gothic Remake item-code reference is useful when looking up candidate codes. A code is spawnable only when it also exists in the current server catalog; unsupported codes return
false. - The server owns the item identity, revision, visibility, pickup validation, inventory award, and late-join state.
- Only entries mapped by the verified world-item catalog may be spawned; arbitrary asset names and paths are rejected.