TeleportPlayer: Difference between revisions

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Document Lua APIs available or improved from G1R:MP 0.1.2
 
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<!-- This page is generated automatically from the function definition: teleportPlayer. -->
= teleportPlayer =
= teleportPlayer =
<div style="background:#fff5f5; border:1px solid #d13b3b; border-left:5px solid #d13b3b; color:#111111; padding:0.85rem 1rem; margin:0.75rem 0 1rem;">
<div style="color:#111111; font-weight:bold; letter-spacing:0.04em;">IMPROVED FROM UPDATE 0.1.2</div>
<div style="color:#111111; margin-top:0.25rem;">This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.</div>
</div>
Teleports a connected player to an authoritative world position.
Teleports a connected player to an authoritative world position.


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== Returns ==
== Returns ==
Returns <code>true</code> when the teleport is accepted and queued; otherwise returns <code>false</code>.
Returns <code>true</code> when the teleport is accepted into the player's position-control queue; otherwise returns <code>false</code>.


== Examples ==
== Examples ==
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== Notes ==
== Notes ==
* Available only in server-side resource scripts.
* Available only in server-side resource scripts.
* This is the explicit teleport alias of <code>setPlayerPosition</code> and emits <code>onPlayerTeleport</code>.
* This is the explicit teleport alias of <code>setPlayerPosition</code>. Calls made before the first valid movement snapshot, including from <code>onPlayerJoin</code>, remain queued until the native pawn is ready.
* The server commits the transform and emits <code>onPlayerTeleport</code> only after the native client acknowledges that it applied the queued command.
* Coordinates use metres and yaw uses degrees.
* Coordinates use metres and yaw uses degrees.



Latest revision as of 18:40, 3 September 2026

teleportPlayer

IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.

Teleports a connected player to an authoritative world position.

Syntax

bool teleportPlayer(int playerId, number x, number y, number z [, number yaw = 0])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
x number yes World X coordinate in metres.
y number yes World Y coordinate in metres.
z number yes World Z coordinate in metres.
yaw number no Optional actor yaw in degrees; defaults to 0.

Returns

Returns true when the teleport is accepted into the player's position-control queue; otherwise returns false.

Examples

Teleport a player to an RP spawn point:

teleportPlayer(playerId, 125.5, -48.0, 3.25, 180)

Notes

  • Available only in server-side resource scripts.
  • This is the explicit teleport alias of setPlayerPosition. Calls made before the first valid movement snapshot, including from onPlayerJoin, remain queued until the native pawn is ready.
  • The server commits the transform and emits onPlayerTeleport only after the native client acknowledges that it applied the queued command.
  • Coordinates use metres and yaw uses degrees.