GetPlayerArmor

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 09:52, 15 August 2026 by QCherry (talk | contribs) (Complete Lua function catalog)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

getPlayerArmor

Returns the stable key of the armor equipped by a player.

Syntax

string|false getPlayerArmor(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the equipped armor key, an empty string when the slot is clear, or false for an invalid player.

Examples

Read a player's equipped armor:

local itemKey = getPlayerArmor(playerId)
if itemKey and itemKey ~= "" then
    outputDebugString("Equipped armor: " .. itemKey)
end

Notes

  • Available only in server-side resource scripts.
  • Equipment state is server-authoritative and included in player synchronization.