RemovePlayerItem

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removePlayerItem

Removes a known item from a player's authoritative inventory.

Syntax

bool removePlayerItem(int playerId, string itemKey [, int quantity = 1])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A rune, armor, or melee weapon key from the server catalog.
quantity int no Number of items to remove, from 1 to 1000; defaults to 1.

Returns

Returns true when the complete quantity can be removed and the change is replicated; otherwise returns false.

Examples

Consume one item only when the player owns it:

if hasPlayerItem(playerId, "light") then
    removePlayerItem(playerId, "light", 1)
end

Notes

  • Available only in server-side resource scripts.
  • The operation is rejected rather than allowing the inventory quantity to become negative.

Available from 0.1.9. Use matching updated server and clients.

Registered custom keys

This existing API also accepts the canonical item string from registerKeyDefinition in 0.1.9. Server registration, active definition and appropriate presentation readiness are required for mutations; use isPlayerKeyDefinitionReady. Do not pass the donor model alias as the custom item identity. Existing call shapes and limits remain; spawnItem creates one world item per call, whereas give/remove counts can manage copies. See Custom keys for safe server-side issuance, drop, pickup and persistence.