SetPlayerPosition

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setPlayerPosition

Moves a connected player to an authoritative world position.

Syntax

bool setPlayerPosition(int playerId, number x, number y, number z [, number yaw = 0])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
x number yes World X coordinate in metres.
y number yes World Y coordinate in metres.
z number yes World Z coordinate in metres.
yaw number no Optional actor yaw in degrees; defaults to 0.

Returns

Returns true when the authoritative move is accepted and queued for the client; otherwise returns false.

Examples

Move a player two metres along the X axis:

local position = getPlayerPosition(playerId)
if position then
    setPlayerPosition(playerId, position.x + 2, position.y, position.z)
end

Notes

  • Available only in server-side resource scripts.
  • Coordinates use metres. The server converts them to Unreal units before sending the reliable control event.
  • The player must already have supplied at least one valid movement snapshot.
  • This function emits onPlayerTeleport when accepted.