GetPlayerSerial

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 09:53, 15 August 2026 by QCherry (talk | contribs) (Complete Lua function catalog)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

getPlayerSerial

Returns the stable server-side serial assigned to a connected player.

Syntax

string|false getPlayerSerial(int playerId)

Parameters

Name Type Required Description
playerId int yes The connected player identifier.

Returns

Returns the player's serial string, or false when the player is invalid or no serial is available.

Examples

Associate persistent data with a player serial:

local serial = getPlayerSerial(playerId)
if serial then
    outputDebugString("Connected serial: " .. serial)
end

Notes

  • Available only in server-side resource scripts.
  • Treat the serial as an account or moderation identifier, not as a secret.
  • Authorization decisions must remain server-side.