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Gothic 1 Remake Multiplayer
G1R:MP Scripting Wiki
Build multiplayer resources and gamemodes with Lua 5.1. This wiki documents the server, client, networking, gameplay, database, and RmlUi APIs exposed by G1R:MP.
Lua 5.1 • server and client resources • authoritative gameplay • RmlUi
COMING IN UPDATE 0.1.2
Advance documentation is now available for eight upcoming server functions. These APIs are not yet available in the current public release.
completePlayerConsumableFinalize • completePlayerConsumableUse • getPlayerAccountBindingSerial • getPlayerConsumableNames • setMonsterMaxHealth • setNpcIdVisible • spawnItem • walkMonsterTo
Also documented: onNpcIdVisibilityChange and the World item catalog.
Start here
Find the right entry point for your first resource.
Reference by execution side
Check where a function is available before using it.
Gameplay
Scripting systems
Your first server script
The following example welcomes a joining player and places them at an authoritative spawn point:
addEventHandler("onPlayerJoin", root, function(playerId)
setPlayerName(playerId, "Newcomer")
spawnPlayer(playerId, 12.0, 24.0, 2.0, 90)
outputChatBox("Welcome to G1R:MP!", playerId, 225, 195, 110)
end)
See onPlayerJoin, addEventHandler, setPlayerName, spawnPlayer, and outputChatBox for parameter details and additional examples.
Documentation status
The reference contains 236 Lua functions in the current public release plus 8 functions documented in advance for update 0.1.2. It also contains 80 current public events plus 1 event planned for update 0.1.2. See Lua API catalogs for validated skin, monster, equipment, progression, and gameplay keys. APIs marked experimental have validated contracts but may still change while the multiplayer runtime is under active development.