GetPlayerConsumableNames

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Revision as of 18:39, 3 September 2026 by QCherry (talk | contribs) (Document Lua APIs available or improved from G1R:MP 0.1.2)
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getPlayerConsumableNames

AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.

Returns every stable consumable inventory key exposed by the native catalog.

Syntax

table getPlayerConsumableNames()

Parameters

This function does not accept parameters.

Returns

Returns a one-based array of consumable key strings.

Examples

Build a lookup table of supported consumables:

local supported = {}
for _, itemKey in ipairs(getPlayerConsumableNames()) do
    supported[itemKey] = true
end

Notes

  • Available only in server-side resource scripts.
  • The list includes food, drinks, potions and smoking items recognized by the current native catalog.
  • A catalog entry does not by itself grant an item. Use the authoritative inventory functions provided by the gamemode.