Update 0.1.4
Update 0.1.4
Status: in development. The public release remains 0.1.3. This page documents the next version, not an updater rollout.
MySQL recovery
- dbConnect gains the opt-in autoreconnect=true option (default false).
- New server functions: dbReconnect and dbGetConnectionState.
- New server event: onDatabaseConnectionStateChange.
- Background reconnect with backoff, generation tracking, idle health checks and resource ownership.
- No automatic SQL replay; interrupted transactions/session-control operations require explicit recovery.
- gothic_rp reconnects after runtime loss without replaying startup initialization; uncertain COMMIT results are reconciled using transaction receipts.
- Character saves no longer treat queue acceptance as successful persistence.
See MySQL connection recovery for examples, limitations and test cases. Existing 0.1.3 servers do not expose the new functions or event; update the dedicated server before using these scripts. This database change does not alter network protocol 35.
Weapon requests and mouse capture
- Weapon control: independent melee/ranged confirmation, getPlayerWeaponState and onPlayerWeaponChangeResult.
- Mouse capture: resource-owned relative motion and look-only capture for camera scripts.
- UpdateCameraPose: latest-value camera streaming.
- Development commands: /weapontest and /mousetest in gothic_rp.
These changes require the matching 0.1.4 client and server. Native gameplay and two-client acceptance testing are still required; this is not a public updater rollout.