GetKeyModels

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 20:00, 19 October 2026 by QCherry (talk | contribs) (Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

getKeyModels

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated server and clients.

Server Lua. Part of custom keys and shared placed doors.

Syntax

models = getKeyModels()

Parameters and behavior

No arguments. Approved model aliases only; arbitrary asset paths are not accepted by registration.

Returns

Fresh 1-based array. Currently contains only cavalorn_key, which supplies the native model/icon without sharing key identity.

Examples and security

See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.