GetWorldDoor

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 20:00, 19 October 2026 by QCherry (talk | contribs) (Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

getWorldDoor

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated server and clients.

Server Lua. Part of custom keys and shared placed doors.

Syntax

door = getWorldDoor(id)

Parameters and behavior

id is the calling resource's local door ID, not a generated actor name or network runtime ID.

Returns

Fresh table: id, prefab, x, y, z, yaw, key (empty string if unassigned), locked, open, busy, revision (decimal string), ownerPlayerId (current interaction lease, 0 if none). Unknown/not-owned/empty ID: nil. Read the latest state; it may be newer than a queued event.

Examples and security

See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.