ValidateWorldDoors

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Revision as of 20:00, 19 October 2026 by QCherry (talk | contribs) (Document upcoming 0.1.9 custom native keys, shared doors, server Lua callbacks and persistence; not a release)
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validateWorldDoors

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated server and clients.

Server Lua. Part of custom keys and shared placed doors.

Syntax

ok, error = validateWorldDoors(doors)

Parameters and behavior

Same complete array, limits and compatibility checks as setWorldDoors, without applying placements, locks or state. A later state change can invalidate an earlier successful check.

Returns

true, empty error when valid now; false, error string otherwise. No objects are created.

Examples and security

See Custom keys for complete registration, copy issuance, placement, persistence and callback examples. These are server functions, not client RPC endpoints. Do not forward untrusted client arguments without gameplay authorization.