IsMonsterAggressive
isMonsterAggressive
Checks whether a server-owned monster may autonomously acquire and attack players.
Syntax
bool isMonsterAggressive(string monsterId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
monsterId |
string |
yes | The opaque decimal monster identifier returned by spawnMonster or getMonsters.
|
Returns
Returns true when the monster exists and aggression is enabled; otherwise returns false.
Examples
Inspect aggression:
if isMonsterAggressive(monsterId) then
outputDebugString("Monster is hostile")
end
Notes
- Available only in server-side resource scripts.