GetPlayerAccountBindingSerial
getPlayerAccountBindingSerial
COMING IN UPDATE 0.1.2
This function is documented in advance and is not yet available in the current public release.
Returns the serial value that a server resource should use when binding one validated account key to the connected client.
Syntax
string|false getPlayerAccountBindingSerial(int playerId, string accountKey)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
playerId |
int |
yes | The connected player identifier. |
accountKey |
string |
yes | A normalized account key containing 3-24 ASCII characters. It must start with a letter; the remaining characters may be letters, digits or underscores. |
Returns
Returns a 32-character binding serial, or false when the player, serial or account key is invalid.
Examples
Read the binding serial only after validating an account name:
local bindingSerial = getPlayerAccountBindingSerial(playerId, accountName)
if not bindingSerial then
outputChatBox("The account binding could not be verified.", playerId)
return
end
Notes
- Available only in server-side resource scripts.
- The function lowercases the account key before validating it.
- Production builds return the connected player's verified serial. The isolated two-client development build derives a deterministic per-account alias so two local sessions can test account flows without weakening production serial checks.
- Treat the returned value as a persistent identifier, not as a secret, and keep authorization decisions on the server.