OnClientWorldObjectResult

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 18:19, 20 September 2026 by QCherry (talk | contribs) (Document Map Editor, saved maps, static scene deployment and Lua APIs since 0.1.4)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

onClientWorldObjectResult

Since 0.1.4 (in development; not included in public 0.1.3).

Client Events.

function(requestId, ok, reason, json)

Client event delivered to the requesting resource. Match the request ID; decode the JSON string with fromJSON. Native-timeout means the mutation outcome may be uncertain, not proof that nothing happened.

See World objects for parameters, examples, failure handling and limits.