OnPlayerWeaponModeChange

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onPlayerWeaponModeChange

AVAILABLE FROM UPDATE 0.1.5
This event is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Reports a change of observed player drawn-weapon mode.

Availability

This event is available in server-side scripts.

Callback signature

function(playerId, previousMode, newMode)

Parameters

Name Type Description
playerId int Player ID.
previousMode string Previous observed mode.
newMode string New observed mode.

Notes

  • Listen with addEventHandler(eventName, root, handler). Server observation/event, not client authority.
  • Modes: none/fist/melee/bow/crossbow/magic. First known observation sets a baseline without an event. Multiple transitions inside one server packet batch may coalesce. Not an inventory change or damage permission.
  • See NPC scripting and Update 0.1.5.