SetNpcWeapon

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 17:15, 25 September 2026 by QCherry (talk | contribs) (Document new NPC/player-mode API and events available from 0.1.5)
Jump to navigation Jump to search

setNpcWeapon

Changes the authoritative weapon of a resource-owned scripted NPC.

Syntax

bool setNpcWeapon(int npcId, string itemKey)

Parameters

Name Type Required Description
npcId int yes The server-assigned NPC identifier returned by spawnNpc or getNpcs.
itemKey string yes A validated key returned by getPlayerWeaponNames; armor and weapon accept none to clear the slot.

Returns

Returns true when the validated change is accepted and replicated; otherwise returns false.

Examples

Change an NPC's weapon:

setNpcWeapon(npcId, "none")

Notes

  • Available only in server-side resource scripts.
  • The state is sent reliably to current viewers and replayed on relevance entry and late join.
  • Raw Unreal object paths are never accepted from Lua.
  • Use getPlayerWeaponNames to enumerate supported keys.

Draw state since 0.1.5

Equipping does not draw or start combat. A different item resets draw mode; repeating the same item preserves it. Use setNpcWeaponMode. Ranged state is also replayed for relevance entry/late join. See NPC scripting.