GetNpcCombatConfig
getNpcCombatConfig
AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.
Reads NPC projectile configuration.
Syntax
getNpcCombatConfig(npcId)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
npcId |
int |
yes | Server-assigned NPC ID returned by spawnNpc; not a player ID. |
Returns
Returns table {range, dexterity, skillTier, aimTimeMs, cooldownMs, consumeAmmo, consumeMana}, or false.
Examples
local config = getNpcCombatConfig(npcId)
Notes
- Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
- Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
- Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
- Does not include combat movement; use getNpcCombatMovement.