GetNpcTattoo

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getNpcTattoo

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Reads the NPC tattoo override.

Syntax

getNpcTattoo(npcId)

Parameters

Name Type Required Description
npcId int yes NPC ID returned by spawnNpc; not a player ID.

Returns

Tattoo key string (including none), or false when disabled/unavailable.

Examples

local tattoo = getNpcTattoo(npcId)

Notes

  • Server-side only. Mutations require the resource that owns this NPC; getters do not grant control.
  • Available from update 0.1.5. See NPC scripting#NPC appearance since 0.1.5.
  • The authoritative state is replayed for relevance entry/late join. Rendering is asynchronous; acceptance does not mean the mesh has finished rebuilding.
  • Does not change authoritative HP, weapons, armor, routes or combat configuration. No automatic persistent database storage.
  • Upper-initial alias GetNpcTattoo is also supported.
  • false means no override, not necessarily a body without native tattoos.