SetNpcInvulnerable

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setNpcInvulnerable

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Enables/disables incoming damage protection.

Syntax

setNpcInvulnerable(npcId, enabled)

Parameters

Name Type Required Description
npcId int yes Server-assigned NPC ID returned by spawnNpc; not a player ID.
enabled bool yes true enables the setting, false disables it.

Returns

Returns true when accepted, false for a rejected request. Acceptance is not proof of a rendered animation, projectile release or hit.

Examples

setNpcInvulnerable(npcId, false)

Notes

  • Server-side only. Mutations require the NPC to belong to the calling resource; getters do not grant control.
  • Since 0.1.5. Use the matching 0.1.5 client and server (Protocol 37).
  • Use matching updated client and server. See NPC scripting for lifecycle, defaults, combat examples and collision limitations.
  • Default true. A living invulnerable NPC can intercept a projectile without losing HP. Authorized health setters still work.