SetNpcTattoo

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setNpcTattoo

AVAILABLE FROM UPDATE 0.1.5
This function is available in G1R:MP 0.1.5 and later. The contract below includes the compatibility guarantees introduced in that update.

Sets an independent NPC tattoo override.

Syntax

setNpcTattoo(npcId, tattoo)

Parameters

Name Type Required Description
npcId int yes NPC ID returned by spawnNpc; not a player ID.
tattoo string yes Key from getNpcTattooNames; none explicitly removes tattoos. ASCII case-insensitive, at most 48 bytes.

Returns

true when accepted, false when invalid, unavailable or owned by another resource.

Examples

setNpcTattoo(npcId, "templar1")

Notes

  • Server-side only. Mutations require the resource that owns this NPC; getters do not grant control.
  • Available from update 0.1.5. See NPC scripting#NPC appearance since 0.1.5.
  • The authoritative state is replayed for relevance entry/late join. Rendering is asynchronous; acceptance does not mean the mesh has finished rebuilding.
  • Does not change authoritative HP, weapons, armor, routes or combat configuration. No automatic persistent database storage.
  • Upper-initial alias SetNpcTattoo is also supported.
  • none explicitly removes tattoos; resetNpcTattoo restores inherited materials instead. See Player tattoo catalog. Only exposed regions included in the selected preset can show its tattoos.