GiveItem

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giveItem

Adds a known item to a player's authoritative inventory.

Syntax

bool giveItem(int playerId, string itemKey [, int quantity = 1])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
itemKey string yes A rune, armor, or melee weapon key from the server catalog.
quantity int no Number of items to add, from 1 to 1000; defaults to 1.

Returns

Returns true when the inventory change is validated, replicated, and applied by the server; otherwise returns false.

Examples

Give a player one sword and equip it:

if giveItem(playerId, "1h_sword_01") then
    setPlayerWeapon(playerId, "1h_sword_01")
end

Notes

  • Available only in server-side resource scripts.
  • Compatibility alias of givePlayerItem.
  • The resulting total may not be negative or exceed 100000 items.