Interactive prefab catalog

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Revision as of 20:56, 19 October 2026 by QCherry (talk | contribs) (Complete upcoming 0.1.9 documentation: weather, crafting UI, world removal, doors and ladders; preserve release status)
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Interactive prefab catalog

Available from 0.1.9 (upcoming; not yet publicly released). Not included in public 0.1.8. Use matching updated clients and server.

All 94 entries: 18 seats, 48 lights/flames, 7 doors and 21 ladder sizes. Use the exact ID with MapEditor.CreateInteractiveObject. These are curated aliases, not arbitrary game-class paths.

See Interactive map objects for placement and local native tests. Only approved doors have the shared server deployment path via setWorldDoors, editor Apply LIVE or the updated map_scene loader. Seats, lights and placed ladders remain local tests. Presence in this list is not per-prefab visual certification.

Seats (18)

Prefab ID Display name Deployment / qualification
chair_01 Chair 01 Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_02 Chair 02 Local native test; individual visual qualification required
chair_artisanwoodbench Chair ArtisanWoodBench Local native test; individual visual qualification required
chair_bench_02 Chair Bench 02 Local native test; individual visual qualification required
chair_bench_3 Chair Bench 3 Local native test; individual visual qualification required
chair_box Chair Box Local native test; individual visual qualification required
chair_hay Chair Hay Local native test; individual visual qualification required
chair_roundstool Chair RoundStool Local native test; individual visual qualification required
chair_roundstool4 Chair RoundStool4 Local native test; individual visual qualification required
chair_stool_nobackentry Chair Stool NoBackEntry Local native test; individual visual qualification required
chair_stool Chair Stool Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_stool2 Chair Stool2 Local native test; individual visual qualification required
chair_stool3 Chair Stool3 Local native test; individual visual qualification required
chair_woodbench Chair WoodBench Local single-instance sit/stand/cleanup confirmed; not shared seat authority
chair_woodbench1 Chair WoodBench1 Local native test; individual visual qualification required
chair_woodenbox Chair WoodenBox Local native test; individual visual qualification required
stonewall_bench StoneWall Bench Local native test; individual visual qualification required
throne Throne Local native test; individual visual qualification required

Lights and flames (48)

Prefab ID Display name Deployment / qualification
arm_walltorch ARM WallTorch Local native test; individual visual qualification required
brazier_01 Brazier 01 Local native test; individual visual qualification required
brazier_02 Brazier 02 Local native test; individual visual qualification required
brazier_03 Brazier 03 Local native test; individual visual qualification required
brazier_04 Brazier 04 Local native test; individual visual qualification required
brazier_05 Brazier 05 Local native test; individual visual qualification required
candle_01_wind Candle 01 Wind Local native test; individual visual qualification required
candle_01 Candle 01 Local native test; individual visual qualification required
candle_02_wind Candle 02 Wind Local native test; individual visual qualification required
candle_02 Candle 02 Local native test; individual visual qualification required
candle_03_wind Candle 03 Wind Local native test; individual visual qualification required
candle_03 Candle 03 Local native test; individual visual qualification required
candles_04 Candles 04 Local native test; individual visual qualification required
candles_05 Candles 05 Local native test; individual visual qualification required
chandelier_02 Chandelier 02 Local native test; individual visual qualification required
chandelier_03 Chandelier 03 Local native test; individual visual qualification required
lantern_swamp_02 Lantern Swamp 02 Local native test; individual visual qualification required
lantern_swamp_03 Lantern Swamp 03 Local native test; individual visual qualification required
lantern_swamp_04 Lantern Swamp 04 Local native test; individual visual qualification required
lantern_swamp_05 Lantern Swamp 05 Local native test; individual visual qualification required
lantern_swamp_06 Lantern Swamp 06 Local native test; individual visual qualification required
lantern_swamp_07 Lantern Swamp 07 Local native test; individual visual qualification required
lantern_swamp_08 Lantern Swamp 08 Local native test; individual visual qualification required
lantern_swamp_09 Lantern Swamp 09 Local native test; individual visual qualification required
lantern_swamp_10 Lantern Swamp 10 Local native test; individual visual qualification required
lantern_swamp_11 Lantern Swamp 11 Local native test; individual visual qualification required
lantern_swamp_12 Lantern Swamp 12 Local native test; individual visual qualification required
lantern_swamp_blue Lantern Swamp Blue Local native test; individual visual qualification required
lantern_swamp_orc_blue Lantern Swamp Orc Blue Local native test; individual visual qualification required
lantern Lantern Local native test; individual visual qualification required
mine_lamp_01 Mine Lamp 01 Local native test; individual visual qualification required
mine_lamp_02 Mine Lamp 02 Local native test; individual visual qualification required
ncmages_walltorch NCMages WallTorch Local native test; individual visual qualification required
orc_brazier_big_01 Orc Brazier Big 01 Local native test; individual visual qualification required
orc_brazier_cylindric Orc Brazier Cylindric Local native test; individual visual qualification required
orc_brazier_metalic_blue Orc Brazier Metalic Blue Local native test; individual visual qualification required
orc_brazier_metalic Orc Brazier Metalic Local native test; individual visual qualification required
orc_brazier_rocks Orc Brazier Rocks Local native test; individual visual qualification required
orc_brazier_wood Orc Brazier Wood Local native test; individual visual qualification required
orc_wall_torch Orc Wall Torch Local native test; individual visual qualification required
orcpit_column OrcPit Column Local native test; individual visual qualification required
orcskull_entrance OrcSkull Entrance Local native test; individual visual qualification required
stonetorch_01 StoneTorch 01 Local native test; individual visual qualification required
torch_castle Torch Castle Local native test; individual visual qualification required
torch_ground_swamp_01 Torch Ground Swamp 01 Local native test; individual visual qualification required
torch_ground Torch Ground Local native test; individual visual qualification required
torch_mine Torch Mine Local native test; individual visual qualification required
wall_candleholders Wall Candleholders Local native test; individual visual qualification required

Doors (7)

Prefab ID Display name Deployment / qualification
io_oc_room_door OC Room Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_mf_room_door MF Room Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_nc_mages_door NC Mages Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_merchant_door Merchant Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_prison_door Prison Door Local test and server-owned deployment; individual motion/collision/observer qualification required
io_prison_door_02 Prison Door 02 Local test and server-owned deployment; individual motion/collision/observer qualification required
io_xt_door XT Door Local test and server-owned deployment; individual motion/collision/observer qualification required

Ladder sizes (21)

Prefab ID Display name Deployment / qualification
ladder_base Ladder (12 steps) Local native test; individual visual qualification required
ladder_steps_7 Ladder (7 steps / 2.26 m top) Local native test; individual visual qualification required
ladder_steps_8 Ladder (8 steps / 2.58 m top) Local native test; individual visual qualification required
ladder_steps_9 Ladder (9 steps / 2.89 m top) Local native test; individual visual qualification required
ladder_steps_10 Ladder (10 steps / 3.21 m top) Local native test; individual visual qualification required
ladder_steps_11 Ladder (11 steps / 3.52 m top) Local native test; individual visual qualification required
ladder_steps_13 Ladder (13 steps / 4.15 m top) Local native test; individual visual qualification required
ladder_steps_14 Ladder (14 steps / 4.47 m top) Local native test; individual visual qualification required
ladder_steps_15 Ladder (15 steps / 4.78 m top) Local native test; individual visual qualification required
ladder_steps_16 Ladder (16 steps / 5.10 m top) Local native test; individual visual qualification required
ladder_steps_17 Ladder (17 steps / 5.42 m top) Local native test; individual visual qualification required
ladder_steps_18 Ladder (18 steps / 5.73 m top) Local native test; individual visual qualification required
ladder_steps_19 Ladder (19 steps / 6.05 m top) Local native test; individual visual qualification required
ladder_steps_20 Ladder (20 steps / 6.36 m top) Local native test; individual visual qualification required
ladder_steps_21 Ladder (21 steps / 6.68 m top) Local native test; individual visual qualification required
ladder_steps_22 Ladder (22 steps / 6.99 m top) Local native test; individual visual qualification required
ladder_steps_23 Ladder (23 steps / 7.31 m top) Local native test; individual visual qualification required
ladder_steps_24 Ladder (24 steps / 7.63 m top) Local native test; individual visual qualification required
ladder_steps_25 Ladder (25 steps / 7.94 m top) Local native test; individual visual qualification required
ladder_steps_28 Ladder (28 steps / 8.89 m top) Local native test; individual visual qualification required
ladder_steps_30 Ladder (30 steps / 9.52 m top) Local native test; individual visual qualification required

Ladder sizes use native segment counts 7..25, 28 and 30; ladder_base is the original 12-step variant. Approximately 2.26..9.52 m to the top anchor, not arbitrary scaling or automatic landing-platform placement. World door prefab catalog lists the seven aliases accepted by the door-only API.