OnPlayerNameChange

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Revision as of 22:31, 14 August 2026 by QCherry (talk | contribs) (Update Lua event reference)
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onPlayerNameChange

Triggered after an authoritative player name change has been accepted.

Availability

This event is available in server-side scripts.

Callback signature

onPlayerNameChange(playerId, previousName, newName, sourceResource)

Parameters

Name Type Description
playerId int The affected player ID.
previousName string The previous validated player name.
newName string The new validated player name.
sourceResource string The resource that requested the change.

Examples

Handle the event:

addEventHandler("onPlayerNameChange", root, function(playerId, previousName, newName, sourceResource)
    outputDebugString(previousName .. " is now known as " .. newName)
end)

Notes

  • Names have already passed the server's length and character validation.