SetPlayerDowned

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 09:55, 15 August 2026 by QCherry (talk | contribs) (Complete Lua function catalog)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

setPlayerDowned

Places a player in the authoritative downed state.

Syntax

bool setPlayerDowned(int playerId [, int durationMs = 0, number reviveHealth = 10])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
durationMs int no 0 for an indefinite downed state, or 250..3600000 milliseconds for automatic revive.
reviveHealth number no Health restored by an automatic revive; defaults to 10.

Returns

Returns true when the life-state transition is accepted; otherwise returns false.

Examples

Example 1

Use a medic-controlled downed state with no automatic recovery:

addEventHandler("onPlayerDeath", root, function(playerId)
    setPlayerDowned(playerId, 0, 25)
end)

Example 2

Down a player for fifteen seconds:

setPlayerDowned(playerId, 15000, 10)

Notes

  • Available only in server-side resource scripts.
  • The player's health becomes 0 and movement, attacks, and spell casting are blocked.
  • The state is reliable and included in late-join synchronization.
  • Use revivePlayer for an explicit recovery.