SpawnTestItem

From Wiki G1R-MP G1 Remake Multiplayer
Revision as of 18:40, 3 September 2026 by QCherry (talk | contribs) (Document Lua APIs available or improved from G1R:MP 0.1.2)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

spawnTestItem

IMPROVED FROM UPDATE 0.1.2
This function is available in earlier releases and has corrected or expanded behavior in G1R:MP 0.1.2 and later. The contract below describes the updated behavior.

Spawns the catalog-backed synchronized test apple near a player.

Syntax

bool spawnTestItem(int playerId [, number heightOffset])

Parameters

Name Type Required Description
playerId int yes The connected player identifier.
heightOffset number no Optional finite vertical offset in metres from -100 through 100. Values outside this range are rejected. Omit it to request ground snapping; an explicit 0 keeps the player's snapshot height without ground snapping.

Returns

Returns true after the server accepts and creates the test item; otherwise returns false.

Examples

Spawn the fixed test apple near the invoking player and snap it to the ground:

addCommandHandler("spawntestitem", function(playerId)
    if not spawnTestItem(playerId) then
        outputChatBox("The item could not be spawned.", playerId)
    end
end)

Notes

  • Available only in server-side resource scripts.
  • Each accepted call spawns exactly one apple 0.7 metres in front of the player's latest replicated position and facing direction.
  • The server owns the item identity, revision, visibility, pickup validation, inventory award, and late-join state.
  • This compatibility and test helper deliberately spawns only the validated apple. Use spawnItem when selecting an allowlisted item key.