IsSoundPlaying
isSoundPlaying
AVAILABLE FROM UPDATE 0.1.2
This function is available in G1R:MP 0.1.2 and later. The contract below includes the compatibility guarantees introduced in that update.
Checks whether an owned client sound is actively playing.
Syntax
bool isSoundPlaying(number sound)
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
sound |
number |
yes | The resource-owned handle returned by playSound or playSound3D.
|
Returns
Returns true while the owned sound is actively playing; otherwise returns false.
Examples
Release a finished one-shot handle:
if sound and not isSoundPlaying(sound) then
sound = nil
end
Notes
- Available only in client-side resource scripts.
- Invalid, foreign, stopped, finished, and paused sounds return false.