GetPlayerTattooNames
getPlayerTattooNames
AVAILABLE FROM UPDATE 0.1.3
This function is available in G1R:MP 0.1.3 and later. The contract below includes the compatibility guarantees introduced in that update.
Returns the allowlisted tattoo preset keys accepted by setPlayerTattoo.
Syntax
table getPlayerTattooNames()
Parameters
This function does not accept parameters.
Returns
Returns a sequential Lua table of canonical lowercase preset-name strings. No player identifier is required.
Examples
List the supported tattoo keys:
for _, key in ipairs(getPlayerTattooNames()) do
outputDebugString("Tattoo: " .. key)
end
Notes
- Available only in server-side resource scripts.
- Alias:
GetPlayerTattooNames. - Catalog:
none,novice1,novice2,novice3,novice4,lester,templar1,templar2,templar3,guru,yberion,corkalom. - The list includes the explicit removal preset
none. It does not includedefaultorreset; callresetPlayerTattooto disable the override. - This is a fixed supported catalog, not discovery of arbitrary game textures. Presets differ in their head/torso/legs regions, and a name does not guarantee visibility through armor or support by every material.
- See Player customization and Player tattoo catalog.